Monday, May 30, 2011

PSN Back in Japan.Hallelujah!

That was a loooong wait. I think you suckers around the world got your PSN back about 10 days earlier that us folks living over here in the Land of the Rising Sun. I was suffering Metal Gear withdrawal symptoms so bad I had to go play Metal Gear Arcade instead down the local game center. I've come to realise the game sucks quite bad, the head&gun control system- which seemed kind of cool at first- are actually quite naff ways to move your character around and you don't get anywhere near the mobility you get in the PS3 version. Had enough of that one.

Few more screenies for the up&coming Rebuild 2.









Monday, May 23, 2011

Rebuild 2



I've been keeping this schtum for a while but the latest game I've been working on is actually 'Rebuild 2'.
If you haven't heard of Rebuild, it's a brilliant Zombie strategic survival game by Northway games. It's been played by squillions of people and is still in the top 40 on Newgrounds.
They started working on the second one recently and were looking for an artist. Frankly I loved the first game a lot, and after playing it (for a long, long time) I actually had already envisualised what it would look like with my art stamped all over it, so this was a dream job for me.
Despite the gameplay being top notch, the first game's graphics were a little too simple and it seemed like they wanted to take the game to a darker place visually this time. That's where I've stepped in.

Have to say Sarah Northway has been great to work with. She's definitely a smart cookie and knows exactly how to manage this thing well as well as being constantly supportive and generous with the compliments. Made this first collaboration for me relaxing and stress-free.

Many fans of the first game showed concern that the second game would be a little too heavy if it featured the same variety of gore as I've used in the Insanity games. With that in mind we decided to go with a more cartoon-esque look.





We've both been getting various influences, her from The Walking Dead books, I myself have been heavily influenced by the work of Beksinski recently, so expect to see a bit of his stuff in the work I do.

Only the final end of game images will feature anything as nasty as what you can see in The Insanity games.





One bonus is the new customized character screen that features photorealistic art for each 'survivor'. We've scanned in all our faces for the game so you'll actually be able to see our ugly mugs as a 'leader' or 'scavenger' etc . I think I look pretty cool with a shotgun in one hand, cowboy hat and an old grey moustache.
Anyway, I'm excited and working my buttcheeks off to get the visuals to a level where they truly add another dimension to this already fantastic game.

CHRONICLE:- a chronic failure hahahaaaaa!

Well, seems like the latest news is that the latest game of mine- 'CHRONICLE' is a flop *sigh*
A giant turd of a flop. Couldn't get the bastard sponsored even after weeks of trying.
If nothing else I've learned that arcade games- specifically shooters, are not my bag. Both Bounty Hunter and this one went nowhere fast. This one cuts me up a little though, because although it wasn't reinventing the wheel I personally felt it was a pretty good game. That's 6 months of hobby time largely wasted.

Still, the dude here always remains positive, and here's what I've learned;

a) Don't make games just because you think they'll score you a cashcow.

b) Be original

c) Don't waste time working on games you don't like.

d) With Flash, less is more.

e) Mochiad rates still suck compared to CPMStar.

The game didn't sell even despite quite a few sponsors taking a peek at it. Most of the feedback came saying great music but not original enough. Also had a few comments about the graphics being inconsistent and the game difficulty being a little high.
I didn't send out any e-mails to sponsors and perhaps that was the biggest error on my part- not enough self-promotion.
I think I'm guilty on relying too much on Flash Game License to get my game sponsored. But at the end of the day I was just dying to move away from this turkey and couldn't be bothered with all the hassle of tracking down all the big-wigs in the industry, I didn't believe in the game enough to really play the salesman role. I kind of think of the whole scene like FrightNight where Jerry Dandridge (Sponsor) is coming down the stairs in full vampire mode and Roddy McDowell (me) holds out his crucifix(the game), then Jerry starts chuckling sardistically 'You've got to have FAITH for that to work on me, Mr.Vincent'

Yeah. Lack of faith. And I was dinner.

The dangers of spending long amounts of time with a game are:
a) Oftentimes you can't tell if your games sucks or not as you're too washed out on it or just bored of playing it. Even StreetFighter gets dull after playing it all day. Try 80 days.
b) You've a hundred other, better concepts built in your imagination that you're dying to start work on, but you can't because you've got this lame duck you have to wrap up.

I'm thinking of trying some new. Perhaps making very small games, almost like demos that are fun, a quick fix and not too challenging. For example I might split 'The Damned' into 3 highly polished mini games. Sure people will nag about the game length but you don't have the right to complain when you're getting something for free. Certainly would equal less stress for me. Either way, Insanity 3 will probably be my last, and hopefully greatest full game until the day when microtransactions are fully accepted and we can actually get rewarded properly for our work instead of relying on scraps from the sponsors and pay per click routes.

Monday, May 02, 2011

OK, so finally it seems I have 5 minutes to start blogging again. I only like to post when I actually have some news worth reading these days. Not like anyone actually reads this shit anyway.

Latest game CHRONICLE is done and dusted and up for bidding over at Flash Game License as we speak. I've yet to see any amazing offers come in so who knows when you guys will get to play it. If you're into my horror games then it won't likely be down your alley anyway as it's a retro arcade style game like Asteroids (with fab explosions and lasers).
Sneaky peek:



So far the game has had some so-so reviews. Some people said it was kind of tough from the start, but I planned it to be like that. In it's defence it's a *gamers* game- not necessarily intended for the bored suburban housewives and old grandpa's of the USA. All in all I think it's a damn fine game- one I can actually be proud of for a change. I've (once again) used some of Mihai Sorohan's tunes and also David Orr contributed a song this time around. If you could bottle the talent these guys have you'd be a millionaire.

What else? The Flying Chicken, of all games, has been chosen by a team to be converted onto the smartphone scene. Apparently they've already got it running with Box2d on the Iphone right now, yeehee. Should be fun to see how that turns out.

Last but not least, I'm currently working on the sequel to an immensely popular Flash zombie
game. They needed an artist, and as I was already a fan of the first game I jumped at the opportunity. So far I've been working on mostly costume design for character customizations. We're all going to have our faces in the game as characters so you'll have fun dressing me up all sexy boy before sending me out to my certain death. Next I'll be will be working on the nasty intestine-munching zombie image stuff that those of you who are fans of The Insanity will go nuts for. Honestly, this game is gonna rock, I'm getting pumped to see the fans reaction when it's released so I'm working hard on it.

Anyway, I'd love to post some of the stuff I've completed already, and I'll see if I can get permission to disclose some more details next blog time.