How's it going duders? Been a while.
One good point about the rampant COVID pandemic is that it's given me plenty of time to work on the game, and I've been working on it pretty much full time as of last week. I'm not unemployed exactly, but as I've probably mentioned before- I'm a private ESL teacher in Japan, and most of the classes were group lessons, senior citizens and such and they'll all bailed on me (understandably) until this thing blows over. I even had to cancel a trip back to the UK. Bit bummed about that. But tbh it could be a blessing in disguise as I now get to put a solid eight or nine hours into the game each day, and progress has been constant.
I've been mostly working on the graphics using Blender. I only started Blender last winter but thanks to my knowledge of other similar software, I've been picking it up fast.
Anyway, here a bit of a prototype:
Don't get too excited - very early days yet. There's not even lighting in this scene and the textures are placeholder. I'm still weighing up whether to make the game first person or third, or perhaps a mix? I'd love to have Hitchcockian fixed cam shots that bewilder the player and add tension. We'll see.
It would be great to find a collaborator or two to speed up this process, but man, without offering cash upfront it's like asking someone to sell their kid.
Obviously, most people want to work on their own dream projects, not another's.
If you can code in Unity, why not come on board? I'm not fussed about people having a ton of past experience, but you'll need a portfolio of course.
Guess I have to keep plugging away until the game looks juicy enough that people don't mind a rev share deal. Later ;)