Monday, June 08, 2020

MORE OF THE INSANITY REMAKE...





a) The first room you start in. Got a bit of moody lighting going on now. The new game has physics, and getting through locations will usually involve searching up and down to find the appropriate items to move on. The new game will also make use of a VIGOUR meter, which increases when you find food. As it goes up you'll be able to move heavier furniture and break doors to get access to new areas. You'll also use items to throw at and slow down enemies so that you can make an escape when they're after you.
b) Testing Lawrence Elk. Got the IK on his creepy little 'nose' working to my satisfaction. Smooth sailing with the coding so far, but I know down the road there will be some near-insurmountable issues- the ones that always come up when you're as lame at coding as I am. Still looking for a real Unity c# programmer btw- hey if you're out there, mail me?

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